Profile PictureSTW Shop (Matthias Schmidt)

STW Edge Wear 2 Filter

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This node for Substance 3D Designer will help you to create detailed edge wear and surface effects for things like bricks, stones, wood, cracks etc. that can look a lot better and less procedural then a simple slope blur. The node will also help you to save time and to maintain a more compact node graph.

Function wise this node applies different filters to large, medium, small and tiny details via 4 different modes that can be chosen individualy for each detail level. Therefore by using different combinations you get virtually unlimited variations for different effects.

Mode 1 is based on Perlin noise, Mode 2 on Gaussian Noise, Mode 3 on a Tile Sampler and for Mode 4 the user has the choice between using an external input or an inverted version of the height input.

Provided are a number of useful presets that can serve as a good starting point. I would also recommend checking out the presets in order to learn a little more about how the settings work. I recommend to reset settings between switching to a different preset because the current SD version seems a bit bugged.

The node was created with Substance Designer 2020.1.2.

SBSAR Does not support shape selection in Mode 3! You have to use your own Tile Sampler as a custom input for Mode 4 to get around this.

Contents:

STW Edge Wear 2 SBSAR

STW Edge Wear 2 SBS

STW Dilation/Erosion SBS (free bonus for Indie and Studio licenses, can help you ti tighten the gaps between bricks and stones after using the edge wear)

Digital products are non refundable.


Additional Info:

Artist's Portfolio: www.artstation.com/steppenwolf

Unreal Marketplace: www.unrealengine.com/marketplace/en-US/profile/STW+Shop

Twitter/X: flownepp

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$2.49

STW Edge Wear 2 Filter

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